3D modeling and animation

We build your 3D model — and bring it to life

3D modeling is the craft of building the file that represents an object in three dimensions — the product, the part, the character or the environment. It is what you need before publishing in augmented reality, illustrating a catalogue, feeding a game or producing an animation. We model from a photo, a technical drawing or your CAD file, and animate when the object has to move.

Product and part modeling Models for AR, web and games 3D animation and video
What we do

From the model to the finished video

First the 3D file, made to measure; then the motion, when it helps explain or sell.

3D product modeling

Your product rebuilt in three dimensions, with proportions, materials and finish true to the real thing.

From CAD, photo or drawing

If the part already exists in CAD (STEP, IGES), we reuse the file. If it doesn't, we model it from photos or the technical drawing.

Models that open on a phone

Delivered optimised for augmented reality and the web — light, with correct textures and without the model turning white in the camera.

Models for games and apps

Clean mesh and the formats the engine accepts: GLB for web and Godot, FBX when the studio asks for it.

Animation and explainer video

With the model ready, the virtual camera goes through the product, opens the housing and shows how it works inside.

3D characters and mascots

Bring your brand to life with custom-modelled, animated characters.

Experimente em 3D

Modelos interativos de verdade

Os mesmos modelos 3D que produzimos, rodando ao vivo aqui no seu navegador. Gire, aproxime e veja a animação acontecer.

Drone sobrevoando Clique e arraste
Avião de caça Clique e arraste
Motor a jato Clique e arraste
Ônibus espacial Clique e arraste
Balão de ar quente Clique e arraste
Rinoceronte Clique e arraste
T-Rex Clique e arraste
Coração pulsante Clique e arraste
Crânio humano Clique e arraste
Esqueleto Clique e arraste

What 3D modeling is

3D modeling is the craft of building the digital file that describes an object in three dimensions: its shape, proportions, materials and texture. That file is what lets you spin the product on screen, place it in augmented reality through a phone camera, use it in a game or render an animation. Without it, none of the rest happens — it is always the first item in the project.

How we model your product

There are three starting points. If the part was already drawn in CAD (STEP, IGES, SolidWorks, Creo, Inventor), we reuse the engineering file and convert it into a light model — the fastest and most faithful route. If the product exists but has no digital project, we model it from photographs at different angles plus the real measurements. And if the object does not exist yet, we start from the drawing, the sketch or the description — in which case the model also serves to approve the shape before manufacturing.

3D modeling for augmented reality, web and games

A model that looks great inside the modeling software can be useless on a phone: too heavy to load, with textures in a format the augmented reality viewer cannot read, or a material that makes the object show up all white in the camera. So we deliver the file already optimised for its destination — compressed GLB for web and AR, clean mesh and a compatible format when the destination is a game engine.

How much 3D modeling costs

The price depends on four things: geometry complexity, the level of detail required, whether there is a CAD file to reuse, and whether the model needs animation. A simple part coming from CAD is short work; a character with a skeleton and motion is another tier. Send what you have — photo, drawing or file — and we come back with the scope and the timeline.

How 3D animations help explain products and ideas

3D animations make it possible to present objects, environments, and processes that would be difficult, costly, or impossible to film. A virtual camera can move through a piece of equipment, reveal internal components, magnify microscopic structures, or demonstrate a project that has not yet been built.

For this reason, computer-generated imagery is used in technical videos, advertising, training, education, architecture, and product presentations. Its value lies in the ability to control every detail of the image and guide the viewer's attention.

When to use CGI instead of live footage?

Live footage is appropriate when people, locations, and existing products are central to the message. 3D gains the advantage when it is necessary to show the invisible, simulate transformations, change settings, or produce multiple variations.

Both formats can also be combined. A real product can appear on screen while the animation reveals how it works. The choice should consider the objective, timeline, available materials, and level of realism required.

Stages of a 3D animation

The project begins with a briefing and script. A storyboard then organizes scenes and movements. Modeling creates the objects; materials and lighting define the appearance; animation determines movement; and rendering produces the final images. Editing, voiceover, soundtrack, and sound effects complete the video.

Revisions are simpler when made in the early stages. Approving the script, references, and storyboard avoids having to redo scenes that have already been finalized.

Technical animation and product visualization

In industrial sectors, precision is essential. Drawings, photographs, CAD files, and expert guidance help represent components accurately. Animation can demonstrate assembly, maintenance, material flow, and operating principles.

For advertising, the visual direction can highlight surfaces, movements, and benefits. Realism is not always mandatory: simplified styles can communicate more clearly and strengthen the campaign's identity.

Reusable 3D models

A single model can generate images, videos, 360-degree views, augmented reality experiences, and training materials. Planning for this reuse from the outset influences the level of detail and the delivery formats.

How to measure results?

For digital videos, views, retention, clicks, and subsequent actions can be tracked. In training contexts, comprehension and error reduction are more important. The metric depends on the role of the content.

Frequently asked questions

Is a ready-made model required? No. It can be created from references, measurements, and technical files.

How long does it take? It depends on duration, number of objects, level of realism, and complexity of movement.

Is it possible to change colors and versions? Yes. One of the advantages of 3D is the ability to produce variations without new filming, provided the files are prepared for that purpose.

Images that make the complex visible

A good animation does not impress solely through its finish. It organizes information and shows precisely what the audience needs to understand. With a clear script and proper technical production, 3D transforms abstract ideas into images that are easy to follow.

How to write a brief for a 3D animation

The brief should identify the audience, objective, channel, duration, and expected action. It should also specify what cannot be represented incorrectly. For a technical product, measurements, sequence, and terminology may be essential; for a campaign, brand identity and the desired feeling may take priority.

Visual references help align expectations, but should be accompanied by an explanation of what is appealing: lighting, pacing, framing, or style. Asking for a piece to look "exactly like" another can create issues with identity and rights. A reference provides direction; the project must have its own solution.

Visual script and storyboard

The script describes the message, scenes, and voiceover. The storyboard translates this into frames and allows continuity to be checked. For complex projects, a simple animated preview, called an animatic, tests duration and movement before the final polish.

This stage answers important questions: does the viewer understand where they are? Does the detail appear long enough? Does the camera guide attention or create confusion? Adjusting timing at this stage is far more efficient than re-rendering everything from scratch.

Modeling from CAD files and technical drawings

Engineering files can serve as references, but they are not always ready for animation. CAD models may contain unnecessary internal details, heavy geometry, or confidential information. The team evaluates what will be converted, simplified, or rebuilt.

When no files are available, photographs, measurements, and drawings can guide the modeling process. The achievable level of precision depends on the quality of the references. For a technical representation, those responsible for the product should approve the relevant stages.

Materials, lighting, and realism

Digital materials determine how a surface reacts to light. Metal, glass, plastic, and fabric each behave differently. Reference photographs and physical samples help represent surface finishes accurately.

Realism is a communication decision. A highly realistic model can enhance a product launch, while simplified colors and schematic cutaways may better explain a mechanism. The level of realism should serve both the message and the budget.

Animation of mechanisms and processes

Movements must respect the physical relationships between parts when the objective is technical. Component explosions, transparency effects, and cutaways can be used to reveal interiors, provided the viewer understands they are seeing a didactic visualization.

Processes that occur very quickly or very slowly can be adjusted for comprehension. This adjustment should be indicated when real-time duration is relevant. Arrows, labels, and colors are useful, but must not obscure the object or introduce contradictory information.

Characters, mascots, and animation

A character involves concept, appearance, personality, movement, and voice. Before producing scenes, it is useful to define expressions, proportions, and future uses. A model built solely for a still image may need to be rebuilt for facial animation or complex movements.

Mascots can appear in videos, images, filters, and interactive experiences. Planning for these formats from the start helps create reusable files and maintain consistency.

Rendering and timeline

Rendering means calculating the final images. Resolution, duration, effects, and realism all affect processing time. An animation contains many frames per second, and small changes can require reprocessing an entire sequence.

For this reason, approvals are divided into script, storyboard, model, materials, animation, and final version. This structure is not intended to limit the client; it prevents decisions that have already been validated from being reopened once the cost of changes has increased.

Soundtrack, voiceover, and sound design

Sound reinforces pacing, scale, and comprehension. Operational sound effects can support a demonstration, while excessive effects distract. The voiceover must use accurate terminology and fit within the allotted time without feeling rushed.

Licenses for music, voice, and other elements must be accounted for. Subtitled versions and, where necessary, audio description expand accessibility. The video should remain comprehensible in environments where it is played without sound.

Animations for different screens

A horizontal piece does not automatically adapt to a vertical format. The framing may crop the product, and text may become too small to read. If the material will be used on a website, social media, display panels, or presentations, the required formats must be defined in advance.

Shortened versions can use scenes from the main video, but require their own opening and closing. Well-organized master files make future deliveries easier.

Interactive models and augmented reality

A model created for video can be optimized to run in real time. Interactive applications require control over file size, materials, and animations. Since the user chooses the viewing angle, areas that would never appear on camera must also be prepared.

This reuse should be planned from the outset. Producing a single model for all media may be possible, but each version will have its own specific requirements.

How to approve without being a 3D specialist

Approval can focus on message, proportions, appearance, movement, and legibility. Side-by-side comparisons with references are helpful. Comments should indicate the scene and timestamp, describing the problem and the expected outcome.

Internal specialists validate technical content; marketing validates brand identity and communication. Centralizing consolidation avoids conflicting direction from different stakeholders.

Checklist for requesting an animation

Submit the objective, preliminary script, brand identity, and references. List the required formats, durations, languages, and channels. Provide CAD files, drawings, photographs, and technical contacts where available.

Ask which stages will require approval, how many revisions are included, which files will be delivered, and what usage rights apply to external materials. Provide the actual publication date, allowing time for validation.

Visual information with precision

Computer-generated imagery makes it possible to control the point of view and reveal what a camera cannot reach. This capability carries responsibility: every visual choice influences what the audience understands. When creativity and technical knowledge work together, animation can be compelling without sacrificing clarity or accuracy.

Before publishing, the final version should be reviewed under the conditions in which it will be used: mobile device, presentation, television, or display panel. This check reveals small text, compression artifacts, inconsistent audio levels, and details that disappear. Archiving models, textures, fonts, and approvals makes future updates easier without requiring a complete rebuild of the project.

It also preserves consistency across new pieces.

Shall we build your 3D model?

Talk to our team and get a tailored proposal.

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