Interactive Event Media

Attractions that stop the event

Interactive media for events are technology experiences that attract and engage audiences at trade shows, booths and activations: simulators, virtual and augmented reality, kiosks, photobooths and games. They turn visitors into participants, draw crowds to your booth and generate content for social media.

F1, motorcycle and sports simulators Totems, holograms and tables AR, VR and metaverse AI avatar and lead capture
Interactive Event Media
What we bring to your event

Experiences that create lines

Technology that becomes an attraction: visitors interact, have fun, share — and you measure the results.

Racing simulators

F1 and motorcycle replicas customized with your brand — a speed experience that draws a line to your booth.

Augmented Reality

AR filters and experiences that blend the real world with your brand's virtual elements.

Virtual Reality

Total immersion: take visitors anywhere with a VR headset.

AI avatar on a totem

A custom avatar, trained on your company's information, greets visitors at the totem and answers about product, price and lead time.

Photobooth and lead capture

Fun branded photos plus contact collection so you can follow up with booth visitors.

Real-time metrics

Track interactions, leads and reach live and prove the activation's return.

Three formats we build

Choose by the goal of the event

The technology does not decide the activation; what you need to take home does: footfall at the booth, the product demonstrated, or a list of contacts.

To draw a crowd

A line at your booth

A racing simulator, a motorcycle rig or a virtual reality experience, with your brand on the machine and on the screen. It is the attraction that stops visitors and makes the neighbouring booth ask what is going on.

  • Equipment delivered, set up and tested on site
  • Your brand on the machine and on the screen
  • Our operator throughout the event
  • Daily participant count

To demo a product

The product in the visitor's hand

Augmented reality opened by QR code, with no app to install: the visitor points their phone and your product appears on screen over the flyer, the counter or the floor. Ideal for what is too big, too expensive or not built yet.

  • 3D model of your product prepared for the web
  • Link and QR ready to print on your material
  • The printed piece can become the AR trigger
  • Keeps working after the event, on your site and catalogue

To leave with a list

A game with a leaderboard

A short challenge, under two minutes, with a leaderboard on display. To join the ranking people identify themselves — and that is how contacts reach you without anyone being approached in the aisle.

  • Game designed around what you sell
  • Live leaderboard and end-of-day prize
  • Contacts exported as a spreadsheet every day
  • Data consent requested on screen

The three combine on the same booth, and the catalogue below shows everything available.

Activation catalogue

Everything we bring to your event

From a holographic greeter to adrenaline simulators: pick the attractions that best fit your brand.

Interactive Touchscreen Kiosks

Touchscreen kiosks in various sizes (from 22 to 75 inches), full HD and 4K, for digital catalogs, company presentations, and interactive games. Can be equipped with a QR Code reader, webcam, presence sensor, RFID, NFC, and payment options.

White self-service kiosk with vertical screen displaying an iced coffee ad, featuring a QR Code reader and receipt printer
Narrow black kiosk with a small tilted screen on top, used for quick lookups and event check-in
Two large vertical touchscreen kiosks at a dealership activation, with a visitor tapping the screen to browse content
Orange interactive kiosk from the Claro Verão Rio activation, with a photo button on screen and promoters standing by
Large vertical touchscreen kiosk in a corporate setting, with a presenter leading the demo beside the equipment
Black Z-shaped touchscreen kiosk with a horizontal screen displaying a colorful module interface

RFID Cube Table

Combines a touchscreen with physical cubes: simply place a cube on the surface to display videos, animations, and content on the screen, in an intuitive way. Fully customizable with your brand's identity.

Interactive table with RFID cubes on the surface, displaying a health data panel at an event booth
Interactive table with RFID cubes displaying a world map in a colorful trade show setting

Holographic Virtual Promoter

A holographic projection of a promoter or receptionist (real actress or 3D avatar) that welcomes visitors and introduces the brand. Available with a presence sensor or an interactive tablet/touchscreen version.

Life-size holographic virtual promoter projected beside a touchscreen totem

X-Ray / Interactive Rail

A screen that slides across a custom panel and reveals digital content — videos, quizzes, infographics and games — at hotspots. Floor and wall versions, 43" and 50" multitouch screens.

Visitor sliding the interactive rail screen across a booth panel, with video content following the movement
Interactive rail with sliding screen installed at TecBan's red booth
Sliding screen on rail revealing the interior and components of a car at an auto show

Virtual Reality Presentations and Games

Interactive presentations, 360-degree VR videos, and virtual reality games, with full game creation or adaptation available. Content can also be streamed to a TV or LED panel.

Man wearing a virtual reality headset and holding two controllers, against a black background
Visitor wearing a virtual reality headset next to a screen mirroring the experience for the audience
Screen wall showing an aerial view of a city in the Virtual Eagle experience, with visitors watching

Automotive Simulators

Kart, car, F1 replica, GT, bus, truck, motorcycle (city, speed and motocross), pit stop, slot car track and 3DOF platform — customized with your brand for a high-speed experience at your event.

Driving simulator with steering wheel and real car on stage, panoramic city screen in the background
Bus simulator with full dashboard and steering wheel, displaying a night route on screen
Truck simulator cabin with three panoramic screens and side mirror
Three racing simulators with sporty seats set up on synthetic grass in a Grand Prix activation
Woman wearing virtual reality goggles on a racing simulator fitted with real wheels
Room with two racing simulators and a screen set displaying a Formula 1 circuit
Racing simulator in an activation with a green Ayrton Senna-themed panel
Woman driving a racing simulator with three panoramic screens and pedals
Simulator shaped like a red Formula 1 car, with curved screens in front
Child driving a kart simulator surrounded by decorative tires
Collection of Formula 1 cars on display in a decorated setting
Motion simulator with sporty seat on a green articulated structure
Giant interactive Formula 1 steering wheel, with children pressing the buttons
Participant on a motorcycle simulator mounted on a platform at an event
Formula 1 tire-change activation, with a participant handling a Pirelli tire
Formula car on display at an activation, surrounded by crowd and photographers
Two participants wearing virtual reality goggles riding simulators side by side
Woman riding a motorcycle simulator at a booth with green lighting
Slot car track with a winding layout at a Heineken activation
Young man riding a red motorcycle simulator in front of a screen showing an off-road trail
Formula 1 simulator with Ayrton Senna livery and three curved screens, in an outdoor area
Blue racing motorcycle simulator mounted on a platform, with a circuit screen in front

Olympic and Sports Simulators

The thrill of Olympic and extreme sports: hang gliding, paragliding, wingsuit, surfing, skateboarding, climbing, canoeing, jet ski, VR soccer, basketball, tennis, cycling, equestrian, snowboarding, skiing, roller coaster and much more.

Artwork with Olympic rings and pictograms of sports disciplines
Woman on a kayak simulator wearing virtual reality goggles, in a grassy outdoor event area
Woman riding a jet ski simulator indoors, with screens displaying the course
Participant on a zip line wearing virtual reality goggles under a sponsor panel
Woman suspended by cables wearing virtual reality goggles, simulating horizontal flight
Row of virtual reality platforms with standing participants, at a gaming booth
Skateboarder riding down a mountain road at high speed, scene used in the simulator
Woman climbing a climbing wall while wearing virtual reality goggles
Man suspended by cables wearing virtual reality goggles, simulating a flyover of the city
Man running on a treadmill wearing virtual reality goggles at a brand activation inside a supermarket
Woman on a suspended simulator wearing virtual reality goggles under a fitness event tent
Colorful Olympic rings on a black background
Two participants in a fencing duel wearing virtual reality goggles and motion sensors
Man playing golf on a simulator with a panoramic screen displaying the course
Woman on a training sailboat with a custom sail, in an outdoor event area
Soccer challenge booth with a screen showing a goalkeeper in action
First-person view of a basketball court in virtual reality
First-person view of a beach volleyball match in virtual reality
First-person view of a table tennis match in virtual reality
Two participants competing at interactive foosball during an event activation
Man with virtual reality goggles and a racket, playing tennis in an office setting
Woman kicking a ball on a soccer simulator with a net, artificial turf and scoreboard
Hockey goalkeeper with virtual reality goggles and full gear, in defensive position
Equestrian simulator with a mechanical horse mounted on an articulated base
Man swinging a baseball bat while wearing virtual reality goggles
Man with virtual reality goggles on a red bobsled simulator, at a gaming booth
Woman on a ski simulator with virtual reality goggles and side support
Cyclist pedaling a bicycle attached to a simulator, with a screen displaying the route
Two snowboard simulators with boards on rails and mountain screens
Woman pedaling a bicycle wearing virtual reality goggles during an in-store activation
Group of participants on a roller coaster simulator wearing virtual reality goggles
Colorful Olympic rings on a black background
Promotional artwork for the surf simulator with a wave in the background
Woman on a surf simulator standing on a board, in front of a painted wave backdrop, surrounded by an audience
Man on a skateboard simulator wearing virtual reality goggles on a motion-sensitive platform
Colorful Olympic rings on a black background
Participant on a kayak simulator wearing virtual reality goggles at an industry meetup booth
Woman on a suspended simulator wearing virtual reality goggles under a tent with sponsor panels

CIPA and Safety Simulators

Immersive VR training for workplace safety and traffic awareness: fire, NR35, crane, forklift, drunk driving, texting while driving and more — effective training that helps reduce accidents.

First-person view of forklift operation in a virtual reality safety training session
Operator at a crane simulator with three screens displaying the lifting operation
Woman at a defensive driving simulator with three panoramic screens and pedals
Worker wearing a virtual reality headset in industrial safety training, with the scene mirrored on screen
Woman using a real fire extinguisher in a virtual reality firefighting training session
CIPA symbol, green workplace safety cross
Participant wearing a virtual reality headset in a traffic safety activation
Hand holding a drink and car keys, warning about drunk driving
Driver using a cell phone behind the wheel while driving, warning about distracted driving
Vehicle traffic on a highway seen from the driver's point of view
Pedestrian overpass above a busy avenue, traffic education scene
Group in a virtual reality session with armchairs on a red carpet in a corporate setting

Aviation Simulators

Helicopter, airplane, Boeing, fighter jet, space experience, gyroscope and skywalk board: breathtaking aviation simulators.

Woman wearing virtual reality goggles simulating heights between buildings
Two participants on interactive dance platforms with a scoreboard screen
View of an airplane cockpit from the pilot's seat, with instrument panel
Interior view of a classic aircraft cabin flying over a green area
Flight simulator with a sports seat, control stick, throttle and three panoramic screens
Astronaut in a space suit inside a simulation cabin
Full-size airplane turbine on display at an airline's booth, with screens alongside
First-person view of a virtual reality experience with a beach setting
Pilot in a helicopter simulator with instrument panel and panoramic coastal screen
Three-axis human gyroscope used in flight experiences

VR Motion Platform (7D)

4- and 6-seat motion platforms, with games and videos customized for your event.

Graphic tag reading Featured
Group of participants wearing VR headsets on a motion platform with arms raised
Group on a motion platform wearing VR headsets and vests, in a group session

Interactive Media

Video mapping, face mapping, interactive floor and piano, 360 photo/video, avatar machine, interactive mirror and display window, interactive table, ghost screen, hologram (LED and holoprism), touch timeline, and photo totem.

Couple dancing on a circular stage surrounded by a curved LED panel
Person posing for an image capture in a video booth with LED panels
Man in front of a virtual dance totem in an event setting
Colorful mapped projection on the facade of a historic building
Woman reacting to an interactive projection on the table during an immersive dinner
Woman's face receiving a mapped projection of light and colors
Woman playing a giant interactive floor piano in front of a screen
Presentation panel about HoloLens technology with augmented reality project examples
Child playing on an interactive floor projection that reacts to movement
Phone pointed at a totem displaying augmented reality content about the site's history
Audience photographing a holographic display case showing a floating product
Interactive counter with touchscreens at a food brand booth
Wide touchscreen table at a booth with a city panel in the background
Illustration of a computer screen with glasses in front, representing interactive content
Holographic display case showing a life-size model in a dark setting
Virtual presenter projected next to cars in a showroom
Woman using an interactive virtual fitting room mirror in a sports store
Holographic fan displaying a circular animation on a brick wall
Interactive mirror displaying weight and heart rate alongside video
Two visitors using a photo totem with a digital frame at an event
Product island with integrated touchscreens at a food brand booth
Interactive panel with wildlife and an ecotourism map in an exhibition space
Two touch tables with a digital catalog of real estate developments
Man checking a vertical-screen totem with a service catalog

Arcade Games

Arcade cabinets with thousands of games (24 to 42 inch screens and 2- and 4-player setups), racing cockpits, pinball machines, and strength testers, boxing, MMA, soccer, basketball, dance, Guitar Hero, electronic dart, wind booth, and claw crane machines.

Red Neo Geo arcade cabinet in front of a graffiti-covered wall
Arcade cabinet with Spider-Man artwork
Arcade cabinet with two controllers and Pac-Man artwork
Daytona USA racing arcade cabinet with seat, steering wheel, and pedals
Illustration of a landscape with green hills and clouds
Two Daytona USA racing arcade cabinets side by side, for head-to-head play
Arcade cabinet with Super Mario artwork in a graffiti setting
Pinball machine with themed artwork in front of a graffiti-covered wall
Upright arcade cabinet with elevated screen and two-player control panel
Hammer-strike strength tester with illuminated scoring tower
Red boxing machine with impact ball and digital scoreboard
Punching machine with padded post and scoring display
Soccer kick machine with electronic scoreboard and soccer-themed artwork
Basketball shooting machine with hoop, balls, and scoreboard
Dance machine with illuminated arrow platform and side rail
Karaoke booth with guitars for a virtual band game
Tripod-mounted electronic dartboard
Wind booth with prizes and lighting, for brand activation
Custom claw crane machine branded with a racing team

Metaverse

A shared three-dimensional virtual space where people interact, create, and explore through avatars — spanning entertainment, collaboration, commerce, and education.

3D virtual environment with dome and screens, metaverse setting
3D virtual auditorium with an avatar in front of presentation screens
Person seen from behind wearing a VR headset facing a glowing digital city

Artificial Intelligence

We create a custom avatar, trained on your company's information, to engage visitors throughout the event. It answers the usual questions about product, pricing, and delivery time, in your brand's tone of voice, without getting tired and without lines.

Trade show visitor talking to a vertical-screen kiosk displaying a virtual assistant, at a booth with products in the background

Augmented Reality

Technology that overlays virtual elements — images, text, and 3D objects — onto the real world through smartphones or smart glasses, creating new interactive experiences.

Hands holding a tablet displaying augmented reality layers over a real environment
At the booth

Event visitors will not install an app

It is the classic objection at trade shows: nobody downloads anything to look at a product for thirty seconds. That is why we use a QR code that opens straight in the browser. webar.app.br is our platform for that: you upload the 3D model and get the link and the QR ready to print on the event material. And the model does not have to sit on the floor: you can anchor it to the printed material itself — the flyer, the poster or the counter piece becomes the trigger, and the product appears standing on it. You can try it before committing to anything with us.

Generate my AR QR code
Quote

Five details and we send you a quote

Event activations have no list price: it changes with the date, the city, the booth size and the setup time. With these five answers we can quote a real number instead of a vague range.

  1. 1Date, city and how many days the event runs
  2. 2Estimated audience per day
  3. 3Booth size or activation area
  4. 4Whether there is power and internet at the spot
  5. 5What you want to take away: footfall, a demo or contacts
Request a quote

Frequently asked questions

What are interactive media?

These are pieces where the audience does something instead of just watching: touching, choosing, moving, pointing a phone. At an event that changes the outcome, because people who take part remember it and usually leave a contact — which a static panel never achieves.

Which interactive media work best at a booth?

The ones that explain themselves in five seconds and finish in under two minutes: augmented reality on the visitor's phone, a kiosk with a short game, a wall that reacts to movement, a booth that generates a personalised image. Long experiences create queues, and queues empty a stand.

Do you need good internet at the venue?

It depends on the format, and it is a question to ask beforehand, not on the day. Trade shows tend to have unstable networks exactly when the hall fills up. So we design experiences to work on weak connections, and the ones that need the network come with a plan B.

How to use interactive media to create more engaging events

Interactive media transforms the audience from passive spectators into active participants in the experience. Instead of simply observing a screen, a product, or a presentation, visitors can touch, play, explore environments, answer questions, produce content, and interact directly with the brand.

This participation helps make the event more dynamic and creates opportunities to bring companies and people closer together. A well-planned experience can spark curiosity, increase dwell time at the booth, facilitate the presentation of information, and generate lasting impressions that endure even after the event has ended.

However, deploying technology merely because it is modern is not enough. To produce results, the attraction must be aligned with the audience profile, the available space, and the objective of the initiative. It is this combination of creativity, strategy, and technology that transforms a digital installation into a meaningful experience.

What is interactive media?

Interactive media are technological resources that respond to user actions. This interaction can occur through touch, body movements, voice commands, sensors, cameras, QR codes, physical objects, smartphones, virtual reality headsets, or other devices.

Unlike a conventional video, which presents the same content to everyone, interactive media allows each participant to make choices and follow their own path. Visitors can select a product on a screen, take part in a quiz, operate a simulator, view an animation, create an avatar, or access specific information according to their interests.

This characteristic makes communication more active. Rather than receiving a large volume of information all at once, participants discover content as they interact. This can make complex messages easier to understand, particularly at trade shows, product launches, conferences, training sessions, and educational initiatives.

Which events can benefit from interactive experiences?

Solutions can be adapted to different event formats. At trade shows and exhibitions, they help booths stand out in environments where many competitors are vying for visitors' attention. At conferences, they can present content, maps, schedules, speakers, and institutional information in an organized manner.

At product launches, digital resources allow features that are not always physically visible to be demonstrated. A manufacturer can showcase the internal workings of a machine, for example, while a property developer can offer a virtual tour of a development that has not yet been completed.

Corporate conventions can use games and challenges to reinforce values, goals, or key information. Internal marketing initiatives can transform training sessions and internal campaigns into more participatory activities. Museums, schools, cultural centers, shopping malls, and sporting events can also employ interactivity to inform, guide, and entertain.

Interactive media for corporate events does not need to be reserved for large-scale productions. There are options for different spaces, audiences, and levels of complexity. What matters most is choosing an experience that suits the context of the initiative.

How to choose the ideal interactive media for an event?

The choice should begin with the objective, not the equipment. Before deciding between virtual reality, touch kiosks, simulators, holograms, or digital games, it is important to answer one question: what should visitors do, understand, or remember after the experience?

If the goal is to draw people to the booth, a visually engaging, competitive, or entertaining activity can spark curiosity and generate foot traffic. When the priority is to explain a product, an interactive presentation can organize information by topic and allow visitors to explore details at their own pace.

To capture contacts, the experience can include registration, a quiz, a leaderboard, photo submission, or content delivery by email. If the intention is to educate, the project can present challenges, simulations, and practical scenarios that support understanding of the subject matter.

Consideration should also be given to the size of the space, the expected number of participants, the average interaction time, electrical infrastructure, internet access, lighting, noise levels, and the need for staff support. An attraction that works excellently in a large venue may not be suitable for a narrow corridor or an event with heavy foot traffic.

How to measure the results of an interactive activation?

Measurement should be planned before the event. The chosen metrics must be tied to the objective of the initiative.

Among the indicators that can be tracked are the number of participants, the quantity of interactions, average usage time, completion rate, contacts captured, most-accessed content, quiz results, and number of shares.

It is also possible to monitor booth traffic flow, peak times, and the attractions that generated the most interest. When integrated with digital tools, data can be organized into reports for subsequent analysis.

The numbers, however, must be interpreted in context. An experience designed for meetings with buyers may generate few interactions but highly qualified contacts. Another activity, created to increase brand visibility, may reach many people without requiring registration.

For this reason, the return on an interactive media initiative should not be evaluated by a single metric. It is necessary to consider reach, quality of interactions, business opportunities, audience learning, and brand perception.

What to consider when planning the experience?

A good interactive media project begins well in advance. Content, equipment, visual customization, transportation, assembly, testing, and operation all need to be part of the schedule.

The experience should be tested by people who were not involved in its creation. This helps determine whether commands are clear, whether text can be read quickly, and whether the time required to complete the activity is appropriate for the event's flow.

It is also advisable to plan contingencies for unexpected situations, such as internet instability, changes in lighting, or adjustments to equipment placement. Wherever possible, essential content should function locally, without relying exclusively on an external connection.

Accessibility deserves attention. Font size, contrast, screen height, captions, visual instructions, and interaction options can allow more people to participate. An inclusive experience improves engagement and extends the reach of the initiative.

Another important point is the presence of a prepared team. Even when the technology is intuitive, a staff member can invite the public, briefly explain the activity, manage the queue, and assist people with questions.

Common mistakes when using technology at events

One of the most common mistakes is choosing an attraction without defining its purpose. A visually impressive technology may draw attention, but produce few results when it has no connection to the company's message.

Another issue is creating an activity that is too lengthy. At events with heavy foot traffic, time-consuming experiences can generate queues that are difficult to manage. The ideal duration depends on the objective, but the activity must be understood quickly.

An excess of information also reduces effectiveness. Screens filled with text, complex menus, and lengthy instructions hinder participation. The interface should prioritize simple commands, short messages, and immediate feedback.

The absence of a closing action is another missed opportunity. After the interaction, visitors can be guided to learn about a product, speak with a specialist, download content, access a demonstration, or take their result to their phone. This continuity connects the experience to the broader event strategy.

Frequently asked questions about interactive media for events

Can the experience be customized for each brand?

Yes. The visual identity, content, questions, scenarios, games, and participant journey can all be tailored to the campaign objective and the audience profile.

Does interactive media require internet access?

It depends on the solution. Some experiences can run locally, while others require a connection to sync data, access content, or transmit information. This requirement should be verified during planning.

How much space is needed?

Space requirements vary depending on the equipment and the activity. Touch kiosks and screens can occupy smaller areas, while simulators and movement-based experiences require a clear zone for safe operation and circulation.

Can interactive media be used at touring events?

Yes. The project can be designed for transportation, assembly, and use across different cities. In such cases, it is important to consider logistics, equipment protection, installation time, and technical support.

Can the experience capture participant contact information?

Yes. Registration can be integrated into games, quizzes, photo activities, leaderboards, and presentations, always with clear disclosure of how the data will be used and in compliance with applicable legislation.

How can long queues be avoided?

It is possible to reduce the duration of each session, use multiple stations, introduce a pre-registration step, or design an experience that is also engaging for those waiting and watching.

Does interactive media work for B2B events?

Yes. At corporate events, it can present complex products, demonstrate processes, qualify visitors, support meetings, and record the topics that generated the greatest interest.

Technology with purpose creates memorable experiences

The best interactive media is not necessarily the most complex. It is the kind that helps visitors understand a message, take part in a story, or experience something that would be difficult to convey through conventional means.

When there is a clear objective, technology ceases to be merely an attraction and becomes an integral part of the event strategy. It can bring audiences closer, facilitate explanations, generate data, extend the campaign's reach, and create lasting associations with the brand.

Planning the complete journey — from the first point of contact to the action taken after the experience — is what transforms curiosity into engagement and interaction into results.

Some of the companies that have trusted our work

  • Unicamp
  • Sabesp
  • Produtos Búfalo
  • Yuny Incorporadora
  • Editora Pae
  • Maqvel

Shall we make your event unforgettable?

Talk to our team and get a tailored proposal.

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